Little Mermaid (Twisted Fables)

The Little Mermaid is one of the playable characters from the card game Twisted Fables.

Biography
Generations ago, the forces of Man drove the people of Mer from their homes into the depths of the sea. Previously able to transform at will between land and sea dwellers, the Mer's expulsion saw them slowly lose their ability to change until, at last, the skill was nothing more than a memory. The Mer withdrew into the darkest depths of the sea, and there they stayed. For many years, the society flourished. But, slowly, they began to notice themselves declining mentally, physically and culturally. They needed to reclaim the world Man had stolen from them. Tales told of a secret temple that, if activated, would simultaneously bring about Man's apocalypse and the Mer's ascension. It would start with flooding rains, and end with the rise of the Kraken. However, there were problems with activating the temple: first, it was hidden deep within the world of Man. And next, it would require the spilled blood of both Men and Mer.

A plan formed with the Mer's fierce princess, jokingly called the Little Mermaid, at its center. First, priests performed an ancient rite that fused her DNA with a human's, restoring the lost link that allowed her to transform. There was catch, though: the metamorphosis was excutiatingly painful, and every step  she took on land would be like walking on broken glass. Little Mermaid embraced this burden and made the long, dangerous journey to the shores of Man before transforming. She survived both ordeals and left the water, stepping onto the excrutiating sand. The Little Mermaid had no idea of Man's culture and only a vague notion of where the temple lay, but she would not let that deter her. She was initially overcome by the enemy's strange land of concret, steel, and air, but she pressed onward. Then a strange thing happened: while she saw the darkness of Man, the longer she lived among them the more she also saw the kindness and beauty of their world. Though she couldn't speak their language, she began to empathize with them, and, unthinkably, even to like them. Still, she sensed the cries of her people and felt the pull of her burden. She could not let her people die out. The Kraken could not be denied.